Tofinou

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The RM 12 Tofinou
By ReneMarine
http://renemarine.blogspot.com/p/tofinou.html
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**********************************************
TABLE OF CONTENTS
A)  Quick Start
B)  Introduction
1)   Sit Poses
2)   Sailing the RM 12 Tofinou
        2a -   Keyboard Controls
        2b -   Rudder Controls
        2c -   HUD 
        2d -   Auto Trim 
        2e -   AutoPilot    
        2f -    Sail Controls
                  (genoa, main, reefing)
        2g -   Motoring the RM 12 Tofinou
        2h -   Traveler
3)  List of Chat Commands and keyboard controls
4)  Setting the Wind
5)   Racing the RM 12 Tofinou
        5a -    sets Race id.
        5b -    Using the WWC
6)   Camera Positions - How to Change
        6a -   Camera Angle
        6b -    Active Cam
7)   Guest Skipper
8)   Texturing
9)   Points of Sail
10) Sim Boarders
11)   ReneMarine's Customer Support
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Photo Gallery
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A)    Quick Start
=====================
Skipper Sits First - Just sit anywhere on the boat
Wear HUD
(open chat commands - case sensitive)
        raise -   to raise sails (HUD or chat)
        moor  - to moor or stop  (HUD or chat)
        motor - diesel power
        arrow-up & down -- sails out and in
                                    and (power for motor)
        arrow-right & Left - turns boat
      
**      Above is like most sailboats  **
**      Below special to ReneMarine Products           **
      
  arrow-right + arrow-left  (centers rudder)
   ( push left + right together and release -- centers rudder)
    ( in Autopilot - center rudder also locks course heading)


   Shift-Right and Shift Left ( (adjusts the Traveler)
   (Note: the traveller cannot be adjusted in mouseview)

  
       Wind defaults to WWC

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B)    Introduction
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    Land Impact -   32 Prim Equivalents

The new ReneMarine boat the RM 12 Tofinou is a two position Racing Yacht. With a Low freeboard, teak deck,  varnished mahogany, carbon mast and boom, a Luxurious designer  interior.  Twin rudders for maximum performance in all conditions. The boat is designed for a small crew who wants to enjoy the aesthetics of Tofinou and offer a great cruise.

This is a Mesh boat and requires a Mesh Compatible viewer.

Features:
RealRudder Technology Steering for the most realistic sailing experience available.
    * AutoPilot function
    * Functioning Instrument Huds with meaningful readouts
    * clean low lag scripting
    * Texturable Hull and Sails
    * Manual Wind Setter and WWC Wind Setters
    * Reefing Sails adjust your speed
    * Furling Motion on the sails
    * Main Sheet
    * Meaningful Sail Control HUD

And then there's the standard ReneMarine set of features
    * AutoTrim
    * Tako based controls
    * switchable Active Camera
    * Race Mode
    * Sails can be made semitransparent with the alpha controls
    * Command Line assignable skipper
    * Seats four. Skipper and a three passengers

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1)    Sit Poses
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Seats four. Skipper and three passengers
-  Skipper sits first on the helm
-  Passengers sits anywhere on the boat.
- Touch the boat anywhere to obtain a Menu for changing your seats

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2)    Sailing the RM 12 Tofinou
=====================
raise -  to raise sails
moor  - to moor or stop 
lower - lowers sails

    -------------------------------- 
    2a)     Keyboard Controls
    --------------------------------
    arrow-right -   turns boat right (when moving forward)
    arrow-left -     turns  boat left (when moving forward)   
    arrow-right + arrow left  -  centers rudder
                 * if autopilot is on this will also lock sail heading

    --------------------------------  
    2b)     Rudder Controls
    --------------------------------
    RealRudder Technology Steering for the most realistic sailing experience available in SL.

    In real life, turning the rudder will only turn the boat if you have forward or backward motion.  A boat can go “in irons” when the bow is headed into the wind and the boat has stalled -- moving the rudder won’t turn the boat (as there is no forward motion) and getting forward motion is a slow process as the boat slowly falls off (turning away from the wind), the sails fill with air, and the boat slowly begins to move forward again. If you are drifting backwards the rudder acts in reverse.

          Once you have made a turn you will want to straighten the rudder
        arrow-right + arrow left   -   straightens rudder
        (Press arrow-right plus arrow-left at the same time, then release to straighten)
                    * if autopilot is on this will also lock sail heading

HUD, second panel - shows your rudder position

    -------------------------------- 
    2c)     HUD
    --------------------------------
    5 panels on the HUD which include
    -   WindAngle to boat
    -   Rudder
    -   Then 3 identical panels which can be set to either the main control, or one of  10 different readouts.

        [ 2c1    WindAngle to boat
        ---------------------------------
        The boat can not sail directly into the wind - about 30 degrees to wind is the limit. The panel shows which side of the boat the wind is on Red to the Port, and Green to the Starboard.
        You can toggle between two different scales
            0 - 65 degrees (when you are “beating to wind”)
            0 - 180 degrees
        You can toggle between True WindAngle or Apparent WindAngle.
        ApparentWind Angle is more useful in motion
            To learn what Apparent WindAngle
             http://en.wikipedia.org/wiki/Apparent_wind

        [ 2c2    Rudder
        -----------------------
        The Rudder Position indicator tells you the actual position of the rudder under the boat.
        NOTE: Press Both Arrow keys at the same time to center the rudder.
Note: Shift Right and Shift Left will move the rudder to the farthest position of either side.

        If you have no forward motion, then the rudder will not affect your direction. You must raise the sails and gain forward momentum and then the rudder will turn the boat. Just like a real sailboat, the sails must catch the wind in order to move. If you lose the wind, then your boat will slow down and stop. The boat will drift backwards when the wind is at your face and you will have to use the rudder to turn the ship so that you catch the wind again.

        Key controls
        arrow-right + arrow left  -  centers rudder
               * if autopilot is on this will also lock sail heading

        [ 2c3    Main Control
        ---------------------------
        lets you toggle the following
            * Raise - raises and lowers sails
            * AutoTrim - sets the sails to optimum for you (see 2d)
            * AutoPilot - Locks Boat Heading when you center rudder (arrow-right + arrow left  -  centers rudder) (see 2e)
            * Motor - Lowers sails and starts engine

        [ 2c4    Speed
        ----------------------
        Speed of Boat

        [ 2c5    WindAngle / BoomAngle
        ----------------------------------------------
        Optimum sail trim is ½ BoomAngle to WindAngle 
        (To optimize your speed  set your Boom angle to  ½ your WindAngle)
        NOTE - The three Bottom Control Panels
        ------------------------------------------------------
        All 3 panels are identical. The last button on each panel is red and toggles the Main Control panel.  
        You can toggle though these to set your preference:
                * Speed
                * True Windspeed
                * Apparent Windspeed
                * Apparent Windangle
                * Boom Angle
                * Heading
                * Depth / Heading
                *  Wind Angle / Boom Angle
                * True WindAngle / Apparent WindAngle
                * True WindSpeed / Apparent Windspeed WindSpeed

    --------------------------------
      2d)       AutoTrim
     --------------------------------
    Toggles on and off from the HUD - Main Control Panel (type command "autotrim")
    Auto Trim will set the optimum sail angle for you  as you sail (Optimum sail trim is ½ BoomAngle to WindAngle)

    --------------------------------
    2e)     AutoPilot   
    --------------------------------
    Autopilot lets you lock the boat’s Heading (direction) while sailing. So if autopilot is engaged and you press Left and Right Arrow buttons at the same time. The boat will maintain that general heading. However there is no way to control the slip of the boat as the wind pushes it to the leeward side so you'll end up having to make corrections. We hope that the autopilot makes it a little easier to control.
    Toggles on/off from the HUD - Main Control Panel
                        or   
    arrow-right + arrow left  -  centers rudder
                    * if autopilot is on this will also lock sail heading

    -----------------------------------------------
    2f)    Sail Controls (genoa, main)
    -------------------------------------------------
    Both sails and be raised or lowered individually
        * sail commands
                raise ms - raises mainsail
                raise genoa - raises genoa
                lower ms - lowers the mainsail
                lower genoa  - lowers the genoa

        * Reefing Commands
            The sails can be reefed to reduce the sail area exposed to the wind.
                rg0 through rg100 - rg is reef genoa then add a number from zero to one hundred
                rm0 through rm100 - rm is to reef main, then add a number from zero to one hundred
           (rg0 and rm0 is similar to using the lower command)

    -------------------------------
    2g)     Motoring the RM 12 Tofinou
    ----------------------------------  
    Toggles on and off from the HUD - Main Control Panel (type command  "motor")
   
    Up/Down arrows when motoring increase/decrease the throttle.


    -------------------------------
    2h)     Using the Traveller on the RM 12 Tofinou
    ----------------------------------
    The RM 12 Tofinou features an Active Traveler.
    The primary purpose of a traveler is in controlling the twist in the mainsail. There is an abundance of information available about how and why the traveler works. But in summary and in general, pulling it to the windward side twists the main and increases the power. Conversely pushing it to the leeward side away from the wind flattens the sail and depowers it.

    Shift-Left moves the Traveler to the left side
    Shift-Right moves the Traveler to the Right Side

   (Note: the traveler cannot be adjusted in mouseview)


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3)  List of Chat Commands and keyboard controls
===================================
The commands can be entered into Local Chat.
(Note: commands are case sensitive do not include the asterisk -  *)
    * raise - Raises the sails

    * lower - Lowers the sails

    * moor - Lowers the sails and parks the boat

    * autotrim / Toggles Automatic Sail Adjustment when in Cruise Mode (Disabled in Race Mode)

    * motor - Diesel Motor Power

    * c - Sets Camera Angle

    * notecard - sends user this notecard

    * hud - sends user the sailing HUD

    * Up/Down arrows when motoring increase/decrease the throttle.
            when sailing it increase/decrease the sheet angle.
            (hold down the pageup button or the e button to
               increase the rate of change of the sail angle)

    * Left/Right arrows control the Rudder to port and starboard.

    * Press Both Left and Right arrows at the same time to center the Rudder

    * idxxxx / sets Race id.

    * id off / turns off Race Mode and activates Cruising Mode.

    * set dock - stores the current position of the boat on the boat

    * dock - moves the boat to the position set on the boat with set dock.
         Must be within 10M of that position.

    * skipper Firstname Lastname - sets an alternate skipper who can take helm control of the
boat.  Only one alternate skipper is allowed at a time.

    * camera - toggles between Active and Inactive Camera

    * alpha - sets the transparency of the Mainsail and the genoa.
         alpha 100 is Solid
         alpha 80 is a good setting
         alpha 0 is completely transparent

    * wind dir nnn Sets the direction of the wind in degrees from North. So by example wind dir
                    wind dir 0 - north
                    wind dir 90 - east
                    wind dir 180 - south
                    wind dir 270 - west

    * wind spd 00 - Sets the wind speed in knots. So for example wind spd 17 sets the wind speed
to 17 knots.

    * wind - Resets the wind to automatic mode so that it resumes automatically accepting WWC
from the local wind setters.

    * individual sail commands
            raise ms - raises mainsail
            raise genoa - raises genoa
            lower ms - lowers the mainsail
            lower genoa  - lowers the genoa

    * Reefing Commands
            The sails can be reefed to reduce the sail area exposed to the wind.
                rg0 through rg100 - rg is reef genoa then add a number from zero to one hundred
                rm0 through rm100 - rm is to reef main, then add a number from zero to one hundred

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4)  Setting the Wind
===================
The wind setter on the RM 12 Tofinou automatically receives local winds from the WWC setter that it passes. You can override these settings by issuing the Wind command.
    * wind dir nnn
Sets the direction of the wind in degrees from North. So by example
                    wind dir 0 - north
                    wind dir 90 - east
                    wind dir 180 - south
                    wind dir 270 - west
    * wind spd 00
Sets the wind speed in knots. So for example wind spd 17 sets the wind speed to 17 knots.
    * wind
Resets the wind to automatic mode so that it resumes automatically accepting WWC from the local wind setters.

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5)   Racing the RM 12 Tofinou
==================
    ------------------------
    4a)      sets Race id.
    -------------------------
    Chat command  (case sensitive do not include the asterisk -  *)
     *  idxxxx -  sets Race id.
     *  id off  - turns off Race Mode and activates Cruising Mode.
 
    -------------------------------
    4b)     Using the WWC
    -------------------------------
    To read how to use the WWC
    http://sites.google.com/site/tradewindsyc/tyc-sailing/wwc-setter
               
           

=================================
6)    Camera Positions - How to Change
=================================
    -----------------------------
    6a)     Camera Angle
    -------------------------------
    This boat features the ability to change the camera angle.
    To change the default camera position, you first must be parked in a Build area where your boat will not be returned to your inventory. Then you must perform the following steps:
            - Be seated at skipper position
            - Set your desired camera angle.
            - type the letter 'c' into the Local Chat and press enter.
                The boat will respond as follows:
                    [15:34] : camera Set
                    [15:34] : Ready.
            - Stand up by pressing the Stand Up button. 
            - Sit back down and press escape to see your new camera angle.

    -----------------------------     
    6b      Active Cam
     -----------------------------
    The Active Cam offers the driver an adjustable and dynamic perspective when sailing. . The cam pivots to the Windward side when the sail moves with the wind. The position is adjustable on the fly and retains the settings.
commands:
    camera - toggles the Active/Fixed cam
       Enter "camera" in Local Chat toggles between the Active cam and the fixed cam
    pageup/pagedown (pressed at the same time)
       when pressed simultaneously toggles the dynamic camera adjustment mode.
       page up - moves the camera up
       page down - moves the camera down
       up arrow - moves the camera forward
       down arrow - moves the camera back aft
       right arrow - moves the camera to the right side
       left arrow - moves the camera to the left side
        There is no adjustment for the angle of the dynamic camera
        Press pageup/pagedown simultaneously again to toggle the active camera to and back to normal

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7)      Guest Skipper
==================
Chat command  (case sensitive do not include the asterisk -  *)
   
* skipper Firstname Lastname - sets an alternate skipper who can take helm control of the boat.  Only one alternate skipper is allowed at a time.
   
   
==================
8)      Texturing
==================
Hull Texturing -  The boat comes copy/mod so you can color your boat as you please.
Sail Texturing - The sails are copy/mod so you can texture them to your taste. Add numbers and pictures.

====================
9)     Points of Sail
=====================

The RM HUD 2 is the tool that you use to determine the velocity of the wind. The wind indicators point into the wind. When you are relying on the wind for propulsion you have to keep the wind to one of your sides. It cannot be coming directly into your face because then you will lose the wind. The wind cannot be coming from directly behind you because then you are not able to make use of the shape of the sail to optimize your speed. The RM HUD 2 has regions marked Red to the Port and Green to the Starboard within which the RM20 engine will operate efficiently. You have to think ahead of your turns now because the arrow keys are not turning the boat. The arrow keys are turning the rudder and the hydrodynamic action of the rudder is turning the boat. How to sail your boat is a matter of a long lesson in sailing terminologies and wind angles. Much has already been written on this subject which we need not repeat here. You can read about how to Sail your RM 12 Tofinou here on this web page.
http://en.wikipedia.org/wiki/Sailing

==================
10)    Sim Borders
==================
A note about SIM Borders. Most Sailing simulator regions cover multiple SIMs. The SIM crossings are difficult at best and occasionally disasterous. SIM Crossings can be more difficult the more prims and scripts you're pushing to the new area. The number of passengers on your boat increases the difficulties of SIM Border crossings exponentially. When crossing any sim border the results are typically unpredictable. That being said, it is best to make use of your MiniMap to identify the upcoming SIM crossings. If you're going to cross a SIM border it's best to hit that border head on perpendicular and not at an angle. That way you dont confuse the next sim during the handoff. It's best not to be turning while crossing a sim border because the handoff will send you spinning. Other things to account for are attachments that are heavily scripted. Collars especially are troublesome. It is helpful to remove your scripted attachments when running your boat across the sim borders. All these are helpful suggestions, but sometimes the handoffs will still be difficult.

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11)   ReneMarine's Customer Support
====================================
ReneMarine Yacht Building is happy to provide customers with Support. If you have any questions please send a message to Rene Underby who will be happy to help. Second Life servers are subject to frequent upgrades and SL Sailing can be a challenge in the best of circumstances.  When a bug is found in a product and fixed, ReneMarine will offer a free upgrade. No warranties or guarantees accompany your purchases. No Refunds.

Photo Gallery


2 comments:

  1. Woots! Nice boat!
    Here's the MetaverseSailing review:
    http://wp.me/puBYu-3jP

    ReplyDelete
    Replies
    1. Good review. I'll be certainly checking this yacht out in SL as I know it in RL.

      Delete